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| Rise of Nations |
Download Games Rise of Nations - Rise of Nations uses the concept of the games erritory . Players are
only allowed to build buildings in the area or region the player is his
ally. Raising area can be done by building a town, fortress, increased
research, and gather rare resources. Technology and other resources that
can lead to musush units suffered damage and injuries in some time,
which gradually can destroy an unsupported invasion force.
The city is an important thing in the game;most buildings can only be
built if not too far away with a city, borders are most easily expanded
by building and expanding cities, and cities are the only producers of
the people's power-collecting suber. The number of cities that can be
established is limited and can only be destroyed by having it. The town
was captured by that seized it.
People (workers collecting resources) in Rise of Nations cannot stand by
after doing something until given the command Instead, after some
time, the people who do not work will be looking for areas of
construction, unoccupied resource that is not full, or damaged buildings
near them and automatically move there to build, collect, or fix it.
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Unlike most RTS games, which feature three power sources (such as
Warcraft), two resources (Starcraft, Warhammer 40,000: Dawn of War) or
even one (Homeworld's resources, Command and Conquer 3: Tiberium
Wars), there are six resources in Rise of Nations, five of which (food,
timber, metal, oil, and money) are mostly used to build units and
buildings.
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The sixth resource, knowledge, is used for researching (World)
technology, although it is also essential for the manufacture of
missiles and the last two wonders (Supercollider and space Program).
Despite the proliferation of resources, each buildings, technology, or
type this unit requires only one or two types to build it; Therefore,
the game becomes efficient. While creating harvesting infrastructure
gatherers can be time consuming, in part facilitated by the fact that
some resources are only available after a certain period to continue;
for example, the player can not collect petroleum oil until they have
entered the industrial age because oil was not required until after the
industrial revolution.
As in Civilization, every nation can be played in the days of any time,
regardless of the destruction of the nation in history. Some unique
units owned by the unit-based factions that, if a particular nation is
not smashed in the history of real life: for example, the native
American Nations (the Aztecs, Maya, and Inca) have unique units in the
Modern era and information that resembles Iberian-Americans South of the
real world. The completion of the game was also made for the neutral
history, where there may be winning the game by controlling the capital,
territorial superiority, researching four dominating technologies, or
the usual wonder and score.
It can also mean the same city can be built by more than one nation. For
example, if the Romans, Greece, and Turkey played in one of the same
mode, it might just happen to the city of Byzantium, Constantinople and
Istanbul are at the same time, despite the fact it was the names of the
different histories for the same city.
Each of the 18 civilizations in Rise of Nations have setnya each for
unique units which is about four to eight unique units scattered in
various eras. If a faction has no unique units on an era, but the era is
being played, the unit uses default faction commonly used in that era.
Rise of Nations uses a hybrid 2D/3D engine to render buildings and 3D
engine to render units, terrain, and special effects.
A single player campaign,
Conquer the World (Master of the world), is
included in the game. The Campaign can be compared to the Board game
Risk, except attacks on enemy territory using combat game like usual,
but consists of a variety of scenarios in which you may use the time up
to 120 minutes. The campaign map is similar to Risk 's, but luck is not a
factor. Players can also purchase reinforcements or bonus cards and
diplomacy with other Nations.
The Campaign originated from
the Ancient Era (Ancient Age) and continues
until the end slowly in the information age (Information Age). In the
battle, advancing to the next era it was possible (thus there are also
other research).
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The game focuses on the creation of a balance between attacking,
defending, and the nation's economy. In each battle, the economy is the
core thing to win. Also note if a nation loses all of its cities, the
nation has lost the battle. Generalship is also ddibutuhkan in the game
is like most other RTS games.
As well as knowledge of the army and the consideration of their strength
(for example, the cavalry could more easily be killed by using Pikemen
than the Cannon). Study of land in which to defend from attack and to
flank the enemy troops will make the player to fight more efficiently.
General can also be made from the castle to help the army in its reach.
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Five formations, tactics are available, including the ability to shrink
or expand the line of battle. When a formation is selected, the selected
units automatically reposition them sequentially, the type of unit that
fast in front of the slower units, so that the unit is in a vulnerable
attack. With sufficient ability in making a proper unit distributions in
the army and the army, it is possible to map to defeat a superior enemy
in Rise of Nations.
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In a manner similar to chess, slight strategic mistakes early in the
game can be a big problem later. For example, if a player starts with
the nomad setting (where no city at startup) it is wise to look for an
area that has adequate resources before building a city, because without
resources there is no army and the player will lose.
Rise of Nations is a trivial computer games real-time strategy developed
by Big Huge Games and published by Microsoft on May 20, 2003. Rise of
Nations features 18 civilizations, playable through 8 ages of world
history.
On April 28, 2004, Big Huge Games released Rise of Nations: Thrones and
Patriots, a series expansion of the game. The following year, a Gold
Edition of the game contains earlier editions and expansion editions
published.
Rise of Nations Trial Video
Download Games Rise of Nations
System Requirements:
Windows 98/ME/2000/XP
500MHz Processor
128MB RAM
800MB Hard Disk Space
16MB 3D Accelerated Video Card
Sound Card
500MHz Processor
128MB RAM
800MB Hard Disk Space
16MB 3D Accelerated Video Card
Sound Card





