Civilization IV has been portrayed as one of the top ten games of 2005, and a must-have for gamers around the world!With more than 6 million units sold and unprecedented critical acclaim from fans and media before the world, Sid Meier Civilization is recognized as one of the greatest PC game franchises all the time. Now, Sid Meier and Firaxis Games will take this game very fun and addictive to new heights by adding new ways to play and win, new tools for managing and expanding civilization, all-new easy to use mode and multiplayer mode capability intense and choices. Civilization IV will come to life not as before in the world, beautifully detailed 3D life that will enhance the experience of playing the game to a new level.
Civilization IV has been portrayed as one of the top ten games of 2005, and a must-have for gamers around the world!- More fast-paced Fun - Gameplay has been effective to experience tighter, faster, and more interesting.- Greater accessibility and Play Facilities - The easy-to-use interface will be immediately familiar to RTS and action game players, and newcomers to the series will be able to jump and play.- Tech Tree - Flexible Tech tree allows players more strategic choices for developing their civilizations along unique.- More Civs, Units, and Improvements to enhance and grow your government.- Multiplayer-LAN, Internet, PBEM and Persistent Turn-Based Server (PTBS) offer new players all the strategies and ways to play when competing or cooperating with live opponents.- Run Team - Is playing multiplayer or single player, team play offers a new way to organize locked alliances that result in mutual wonder effects, visibility, unit trading and shared territory to give a large number of new strategic and tactical choices.- Culture IV comes to life! - Beautiful 3D world with dozens of fully animated units (including units of the unique culture), and totally customizable armies. City and wonders will appear on the map. Marvel movies are back! (Info about game from official page)
VALUE EDUCATION
Some educational value that can be is about how to become a leader. How do we organize from the use of natural resources, relationships with other leaders. In this game also diajakan how to treat others. Once felt when we were dealing with our main opponent. Where we should be able to understand what is actually expected to fight us for our purposes can also be served. In this game we can also learn about the technology, the most significant historic building, are the names of cities from every country and major figures.
In fact this game just feels fact although not a lot, starting from little things like character names, historic buildings, as well as existing units. One of them:
To build a unit from the players need to pay particular gold.* To use the unit-horse player must have the resources and other horses.* Name the capital of every nation in the name of natural capital (for example, U.S. capital of Washington)* Name of leader figures according to its original name (example: the leader Tokugawa Japan, China, Mao Zedong, Queen Elizabeth)* Natural resources (resources) functions similar to the real world.
The reality of cause and result
Like other strategy games, each step will give players a certain effect in the game. Reality cause and the result was felt in this game. How we treat our opponents play, and how we treat people, how we choose the right technology to learn, how we use our natural resources, all have their effect on the players. One of them is:
* Leading opponent will attack any country if you attack their race.* Leading opponent will reject the offer if the negotiation does not make sense.* If our relationship with the leaders of the two opponents, then they would not hesitate to give a gift.* If a player is too focused on the development of the military who do not like the military will do protests (interference in a city).
In fact this game just feels fact although not a lot, starting from little things like character names, historic buildings, as well as existing units. One of them:
To build a unit from the players need to pay particular gold.* To use the unit-horse player must have the resources and other horses.* Name the capital of every nation in the name of natural capital (for example, U.S. capital of Washington)* Name of leader figures according to its original name (example: the leader Tokugawa Japan, China, Mao Zedong, Queen Elizabeth)* Natural resources (resources) functions similar to the real world.
The reality of cause and result
Like other strategy games, each step will give players a certain effect in the game. Reality cause and the result was felt in this game. How we treat our opponents play, and how we treat people, how we choose the right technology to learn, how we use our natural resources, all have their effect on the players. One of them is:
* Leading opponent will attack any country if you attack their race.* Leading opponent will reject the offer if the negotiation does not make sense.* If our relationship with the leaders of the two opponents, then they would not hesitate to give a gift.* If a player is too focused on the development of the military who do not like the military will do protests (interference in a city).
Title: Sid Meier's Civilization IV | genre: Strategy
Developer: Firaxis | publisher: 2K GamesPlatform: PC CD/DVD | rated: 12+
PC System Specifications:
- Pentium 4 1.4GHz or Athlon 1400+ processor
- 256MB RAM
- 8x CD-ROM drive
- 1.1GB of uncompressed free hard disk space
- 32MB graphics card
- 16-bit sound card